A trapped chest is a chest that works like a regular chest but produces redstone power when opened. As more players peer into the chest, the Redstone signal will gradually increase.
Trapped chests can primarily be used to create traps, but they can also be used to create a few nifty Redstone creations.
A trapped chest (via screenshot)
Trapped chests only generate naturally in woodland mansions. They can be found in the ‘fake end portal rooms’. They can be broken with any tool, but an ax would be the fastest. The chest and the items stored inside will drop when broken, after which players can pick them up. To craft a trapped chest, players will need a regular chest and a tripwire hook. By placing them next to each other in the crafting grid, a trapped chest is created.
Crafting a trapped chest (via screenshot)
A trapped chest has the exact same storage as regular chests. Two of them can be joined together to make a larger chest. Trapped chests can be used to detect when their inventory is accessed by players. A trapped chest is inactive while not being accessed, but it activates when accessed by a player.
An active trapped chest does not power any adjacent redstone components facing away from it. Redstone comparators can measure the block state of the trapped chest, producing a power level from 0 to 15, proportional to how full the trapped chest is.
A trapped chest powering redstone lamps when opened (via screenshot)
Trapped chests are regular chests but they have the ability to output a redstone signal when opened by a player. The strength of the redstone signal depends on the number of items stored in the chest.
A. Players can remove the lock set on a trapped chest by using the blockdata command.
A. To make a trapped chest, the player will need to place a regular chest next to a tripwire hook in the crafting grid.
A. The Trapped Chest is a Redstone-related block that will emit a weak Redstone signal when a player opens it.
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