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Wara Wara no Mi in One Piece


The Wara Wara no Mi is a Paramecia-type Devil Fruit that allows the user to build and manipulate straw at will, with damage-redirecting properties. Basil Hawkins devoured it. Although its abilities were initially revealed during the Sabaody Archipelago, it was not named until the Wano Country Arc.


All about Wara Wara no Mi


Name Wara Wara no Mi
English Name and Meaning Straw-Straw
Fruit DebutOne Piece Episode 402
Usage DebutOne Piece Episode 402
TypeParamecia
Current UserBasil Hawkins


History and Appearance of the Wara Wara no Mi



At some point in the past, Basil Hawkins consumed the Wara Wara no Mi. He demonstrated its ability in the Sabaody Archipelago.


Strengths and Weaknesses of the Wara Wara no Mi


Strengths

The ability of the fruit to generate and control straw appears to offer a wide range of applications. At its most basic level, the straw can be used as both a gripping device and a sharp weapon. By making more straw, the user can cover himself in it to improve their fighting abilities or form a giant straw mister to assault their opponents. When using these tactics, the individual appears to be able to manifest nails and use them as weapons.


As a more advanced technique, the user can make small straw dolls and store them inside their body. Each doll, like a voodoo doll, can be linked to and symbolize another person through unknown means. As a result, if the user is hurt in any way, the injury is transferred to a certain doll, and hence to the person it represents.


If the user has enough dolls in stock, they may easily survive and recover from several life-threatening injuries, making them difficult to vanquish. It was also demonstrated that effects that do not immediately harm or impair the user, such as the Ope Ope no Mi, can be conveyed to other persons. While the exact mechanism is not known, the user has the ability to select which individual a straw doll is attached to. As a result, if the user is successful in connecting their dolls to their opponents’ allies, the opponent will be unable to damage them without first killing one or more comrades. By inflicting pain on themselves, the user can take advantage of blinding an enemy’s body to a doll.


Weaknesses

In the straw doll technique, the user can only carry a maximum of ten dolls in their body, and each doll can be used once, leaving the user exposed to injury after each doll is used. When a doll is removed from the user’s body, it loses its connection to the user. Furthermore, if the person the doll symbolizes is damaged in any other way, the doll is also ruined, rendering it unusable. As Kizaru demonstrated, rapid repeated attacks can quickly deplete Hawkins’ supply of Straw Men. Furthermore, if the damage done on the fruit user cannot be applied to the person to whom the doll is linked, the damage will not transfer and the user will be injured. This was demonstrated when Killer severed Hawkins’ left arm as Hawkins was transmitting damage to Eustass Kid, resulting in the damage not being transferred owing to Kid’s lack of a left arm.


Ronoroa Zoro was able to easily slice through the straw formed by the fruit’s strength. Aside from apertures in their body to release the straw dolls, the user is unable to transform into straw like a Logia, and so cannot transfer assaults through them. Aside from that, it has the typical Devil Fruit flaws.


Usage and Techniques of the Wara Wara no Mi


Hawkins usually combined his fruit’s powers with his cartomancy and voodoo magic. He is very adept at keeping straw dolls representing other people inside him. These dolls have the ability to reroute a single instance of damage he takes onto the person to whom they are related, recovering the corresponding damage Hawkins sustained and leaving him virtually undamaged as if it never happened. It’s unclear how Hawkins manages to connect his life to the lives of others.


Because of the nature of Hawkins’ straw dolls, he can use the lives of individuals who matter to his opponents as a bargaining chip in order to obtain a favorable arrangement or condition. Hawkins also enjoys forcing his opponents to figure out how to circumvent his abilities, even if allowing them to inadvertently damage someone he is linked to would be a more realistic and useful tactic.


Hawkins may morph into a giant scarecrow-like creature or call an even larger straw entity to fight on his behalf for offense. In all cases, his ability’s damage-redirecting effects remain active, minimizing the fact that he adds a larger or additional target to his own body. He can also transform his sword into straw to increase his power and reach.


Techniques

Hawkins has demonstrated multiple techniques through his special abilities, such as:


Straw Man

Hawkins creates a little straw doll that represents another person and carries it around inside his body. These dolls appear to be linked to both the person they represent and Hawkins, allowing him to use them to defend himself against injuries and enemy attacks. Hawkins can hold up to ten dolls in his body at once, although he may replace them after use.


“Life” Minus

When Hawkins suffers an injury, the damage is transferred to one of the dolls inside his body, and then to the person the doll represents, causing them harm while leaving Hawkins unhurt. The doll is subsequently ejected from his body. Normally, each doll can only be used once, and the effect also works in reverse, which means that if someone marked by a straw doll suffers injury from another source, the doll will also receive the damage, rendering it unusable.


Goma no So


Hawkins drapes his body in straw, giving him the appearance of a big scarecrow-like creature with metal nails that serve as claws and may be used to strike his enemies.


Straw Man’s Card

Hawkins creates a giant straw monster that resembles his Goma no So technique by creating a great volume of straw from his blade. Hawkins is able to remotely control the creature once it has detached itself from his blade, with the Straw Man replicating his moves. The Straw Man carries a number of weapons, including a massive spike-covered club that it can swing with incredible strength, as well as the ability to spew nails at its enemies.



However, the Straw Man’s behavior appears to be regulated by the tarot cards Hawkins draws, which do not always have favorable outcomes. According to Hawkins, drawing unfavorable cards tends to produce better results in subsequent draws. The cards have an impact on his gigantic straw monster, those connected to him by straw dolls, and his target. Because the Straw Man is tied to Hawkins’ body, harming it will also damage Hawkins, though he can still transmit the damage to someone else using his straw dolls.


  • The Fool, reversed: This is the card of infighting that causes those linked to Hawkins to attack each other.


  • The Hierophant, Reversed: This is the card of pursuit that prompts the straw monster to pursue its targets.


  • The Hierophant: This is the card of reinforcements, which indicates that his targets will escape with someone’s help.


  • Death, Upright: This is the card of destruction that prompts the straw monster to strike its target with a scythe.


  • The Tower: This card’s effects are unknown, if any, since Killer defeated Hawkins before it could manifest again.


FAQs


Q. What does Wara Wara no Mi do?

A. The Wara Wara no Mi gives the user the ability to create and manipulate straw at will, with the straw having damage-redirecting properties.


Q. Who ate the Wara Wara no Mi?

A. Basil Hawkins, one of the Worst Generations Pirate ate the Wara Wara no Mi Devil Fruit.


Q. Is the straw doll like a voodoo doll?

A. Yes, a straw doll is similar to a voodoo doll and works like it.


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