When playing within the survival mode of Minecraft, it goes without saying that you’re going to be confronted by a lot of dangerous mobs that are dead set on ending your existence when you enter their radius. These creatures often come in different shapes and sizes, but few of them rarely team up to become more dangerous. One of these rare breeds is the spider jockey, a combination of a spider being ridden by a skeleton which makes such a foe dangerous up close as well as from afar.
Here we shall go over all that is known about such a partnership and how best you can handle them.
As far as appearances go, the arrival of a spider jockey can actually be extremely rare. A spider jockey will primarily spawn for when a spider itself spawns. And when a spider does indeed spawn there is only a 1% chance of a skeleton riding that spider. When on a higher difficulty than normal, the duo will also have a chance to spawn with better equipment or statuses that can make them stronger.
You can even summon a spider Jockey if you want, but not through conventional means of a spawn egg. A spider jockey is a unique mob that can only be manually summoned through console commands. The command to do so is as follows:
Command: /summon spider ~ ~ ~ {Passengers: [{id:skeleton, HandItems:[{id:bow, Count:1b}]}]}
If this doesn’t work, it might help to use a command block which might make the process of summoning such a unique mob more feasible.
A spider jockey will pursue a player during the night. The former can have dire consequences for one of the pair as a skeleton can be burned up by the sunlight during the day which will still leave the spider it is riding unharmed.
When seeing a player a spider will give chase to their prey as the skeleton riding it, will fire arrows at the player while they are still at a distance. This also means that this duo can attack two players at once, with the spider bringing close-quarters combat to one player and the skeleton attacking the other player from afar. Though this can change if the spider falls in a body of water, forcing the two to separate.
Keep in mind however that a spider jockey despite being the union of two different mobs are still two independent mobs. This means that they have separate health bars and will take damage separately depending on who is struck. This means if for example the skeleton is slain, the spider will still keep attacking. The reverse is also true, so don’t let your guard down when just one of the pair has been killed by you.
Taking on a spider jockey can be a challenging prospect, especially considering you will have two different health bars to evaporate. With enough perseverance and skill along with being wary of the attacks these two could throw at you, they can be conquered much like any other mob. Keep your guard up and carefully consider how this pair is a threat to you both from afar and up close.
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