Food encompasses various consumable items that serve the purpose of replenishing hunger points and hunger saturation points when consumed. Additionally, certain types of food may induce status effects. The consumption of food is crucial for survival, as prolonged periods without food will result in the player experiencing starvation, causing damage until reaching a critical level of health, such as 10 hearts in Easy difficulty or 1 heart in Normal mode. In Hard and Hardcore Mode, starvation damage ultimately leads to the player's death.
To consume food, the player must select the desired food item in the hot bar or off-hand and then hold down the use button. However, the cake cannot be consumed directly and must be placed on a surface before it can be eaten. It's important to note that, with the exception of chorus fruit, golden apples, honey bottles, milk, and suspicious stew (exclusive to Java Edition), food cannot be consumed when the hunger bar is completely full. However, in Creative Mode, any food item can be consumed regardless of hunger level.
Most food items and ingredients can be stacked in inventory slots, except for milk, rabbit stew, mushroom stew, beetroot soup, suspicious stew, and cake (exclusive to Java Edition).
The player's food management in Minecraft involves two distinct statistics: hunger level and saturation level. The hunger level is visible to the player, while the saturation level remains hidden.
Saturation is the initial statistic that decreases when a player engages in energy-consuming activities. It must be completely depleted before the visible hunger meter starts to decrease. The depletion of saturation can be recognized when the hunger meter begins to jitter.
Consuming a food item restores a fixed number of hunger points and saturation points, which vary depending on the specific food item. Certain foods have a more favorable ratio of saturation to hunger points replenishment than others. It's worth noting that exceeding the maximum hunger level does not contribute to saturation.
A player's current saturation level cannot surpass their current hunger level. For instance, if a player's hunger level is 5, their maximum saturation level will also be 5. Food always replenishes hunger (increasing the saturation limit) before providing saturation. The most effective approach to food consumption involves initially eating low-nourishment food to fill the hunger bar, followed by consuming highly nourishing food to reach maximum saturation. While consuming nourishing food when the hunger bar is almost full may result in a few wasted hunger points, consuming such food when the hunger bar is low wastes even more saturation points. Maximizing saturation extends the duration before the player needs to eat again and potentially increases the amount of health regenerated.
To consume most foods in Minecraft, you can hold down the right-click button while holding the food item in your hand. It typically takes 1.61 seconds to eat most foods, although dried kelp only takes 0.865 seconds to consume. In Java Edition, players also have the ability to hold food in their offhand.
While eating, food particles emerge from the player's mouth, corresponding to the specific food being consumed, accompanied by a munching sound effect. The act of eating also causes the player's movement speed to significantly decrease.
Cake, on the other hand, requires a slightly different approach. It must be eaten by placing it in the game world and then right-clicking on its block form. Consuming cake is instantaneous, and the cake itself consists of 7 individual slices. Each slice restores 2 hunger points and provides 0.4 hunger saturation.
Food points: 4
Saturation restored: 2.4
Effective quality: 6.4
Saturation ratio: 0.6
Effect(s): None
Source(s): Can be obtained by destroying or allowing oak or dark oak leaves to despawn, found in stronghold altars and storerooms, village weaponsmith and plains houses, igloos, bonus chests, or obtained through trading with an apprentice-level farmer villager (4 apples for 1 emerald).
Food points: 5
Saturation restored: 6
Effective quality: 11
Saturation ratio: 1.2
Effect(s): None
Source(s): Obtained by cooking a potato in a furnace, smoker, or campfire.
Food points: 1
Saturation restored: 1.2
Effective quality: 2.2
Saturation ratio: 1.2
Effect(s): None
Source(s): Can be obtained by harvesting beetroot crops or dropped by farmer villagers when they harvest beetroot crops.
Food points: 6
Saturation restored: 7.2
Effective quality: 13.2
Saturation ratio: 1.2
Effect(s): None
Source(s): Crafted by combining a bowl with beetroots or found in village snowy tundra house chests.
Food points: 5
Saturation restored: 6
Effective quality: 11
Saturation ratio: 1.2
Effect(s): None
Source(s): Crafted from wheat or found in dungeons, stronghold altars and storerooms, villages, mineshafts, woodland mansions, and bonus chests. Can also be obtained through trading with a novice-level farmer villager (1 emerald for 6 bread) or received as a raid gift from a farmer villager (Java Edition only).
Food points: 2
Saturation restored: 0.4
Effective quality: 2.4
Saturation ratio: 0.2
Effect(s): None
Source(s): Consuming one slice of cake.
Food points: 14
Saturation restored: 2.8
Effective quality: 16.8
Saturation ratio: 0.2
Effect(s): None
Source(s): Crafted from wheat, eggs, sugar, and milk or received as a trade from an expert-level farmer villager (1 emerald for 1 cake). Can also be found in buried treasure chests (Bedrock Edition only).
Food points: 3
Saturation restored: 3.6
Effective quality: 6.6
Saturation ratio: 1.2
Effect(s): None
Source(s): Can be obtained by killing zombies, harvesting carrot crops, found in pillager outposts and shipwreck supply chests, or received from a bonus chest (Bedrock Edition only). Carrots are also dropped by farmer villagers when they harvest carrot crops.
Food points: 4
Saturation restored: 2.4
Effective quality: 6.4
Saturation ratio: 0.6
Effect(s): The player may be teleported randomly, as described at Enderman#Teleportation.
Source(s): Breaking chorus plants found in The End.
Food points: 6
Saturation restored: 7.2
Effective quality: 13.2
Saturation ratio: 1.2
Effect(s): None
Source(s): Cooking a raw chicken, killing chickens with fire, or received as a raid gift from a butcher villager (Java Edition only). Can also be obtained through trading with a novice-level butcher villager (4 cooked chicken for 1 emerald).
Food points: 5
Saturation restored: 6
Effective quality: 11
Saturation ratio: 1.2
Effect(s): None
Source(s): Cooking a raw cod, killing cod with fire (Java Edition only), killing dolphins with fire, rare drop from guardians and elder guardians when killed with fire (Java Edition only), or found in a buried treasure chest (Java Edition only). Can also be obtained through trading with a novice-level fisherman villager (6 cooked cod + 6 raw cod for 1 emerald).
Food points: 6
Saturation restored: 9.6
Effective quality: 15.6
Saturation ratio: 1.6
Effect(s): None
Source(s): Cooking raw mutton, killing sheep with fire, or received as a raid gift from a butcher villager (Java Edition only). Can also be obtained through trading with an apprentice-level butcher villager (4 cooked mutton for 1 emerald).
Food points: 8
Saturation restored: 12.8
Effective quality: 20.8
Saturation ratio: 1.6
Effect(s): None
Source(s): Cooking a raw porkchop, killing pigs or hoglins with fire, or received as a raid gift from a butcher villager (Java Edition only). Can also be obtained through trading with an apprentice-level butcher villager (3 cooked pork chops for 1 emerald).
Food points: 5
Saturation restored: 6
Effective quality: 11
Saturation ratio: 1.2
Effect(s): None
Source(s): Cooking raw rabbit, killing rabbits with fire, or received as a raid gift from a butcher villager (Java Edition only). Can also be obtained through trading with an apprentice-level butcher villager (5 cooked rabbits for 1 emerald in Bedrock Edition).
Food points: 6
Saturation restored: 9.6
Effective quality: 15.6
Saturation ratio: 1.6
Effect(s): None
Source(s): Cooking a raw salmon, killing salmon with fire (Java Edition only), or found in a buried treasure chest (Java Edition only). Can also be obtained through trading with an apprentice-level fisherman villager (6 cooked salmon + 1 raw salmon for 1 emerald).
Food points: 2
Saturation restored: 0.4
Effective quality: 2.4
Saturation ratio: 0.2
Effect(s): None
Source(s): Crafting from wheat and cocoa beans, or received through trading with a journeyman-level farmer villager (18 cookies for 3 emeralds).
Food points: 1
Saturation restored: 0.6 (Java Edition) / 0.2 (Bedrock Edition)
Effective quality: 1.6 (Java Edition) / 1.2 (Bedrock Edition)
Saturation ratio: 0.6 (Java Edition) / 0.2 (Bedrock Edition)
Effect(s): None
Source(s): Smelting kelp in a furnace, smoker, or campfire, crafting from dried kelp blocks, or received as a raid gift from a farmer villager (Java Edition only).
Food points: 4
Saturation restored: 9.6
Effective quality: 13.6
Saturation ratio: 2.4
Effect(s): Regeneration II for 20 seconds (Java Edition) / Regeneration IV for 30 seconds (Bedrock Edition), Absorption IV for 2 minutes, Resistance for 5 minutes, Fire Resistance for 5 minutes
Source(s): Found in desert pyramid, dungeon, woodland mansion, mineshaft, and ancient city chests. This is the only food item in the game that is not renewable.
Food points: 4
Saturation restored: 9.6
Effective quality: 13.6
Saturation ratio: 2.4
Effect(s): Regeneration II for 5 seconds, Absorption for 2 minutes
Source(s): Crafting from an apple and gold ingots, found in a desert pyramid, dungeon, mineshaft, stronghold altar, woodland mansion, igloo, and big underwater ruins chests.
Food points: 2
Saturation restored: 0.4
Effective quality: 2.4
Saturation ratio: 0.2
Effect(s): None
Source(s): Collected from cave vines.
Food points: 6
Saturation restored: 14.4
Effective quality: 20.4
Saturation ratio: 2.4
Effect(s): None
Source(s): Crafting a carrot with gold nuggets or receiving through trading with a master-level farmer villager (3 golden carrots for 3 emeralds).
Food points: 6
Saturation restored: 1.2
Effective quality: 7.2
Saturation ratio: 0.2
Effect(s): Clears Poison
Source(s): Crafting from a honey block or collecting from beehives or bee nests.
Food points: 2
Saturation restored: 1.2
Effective quality: 3.2
Saturation ratio: 0.6
Effect(s): None
Source(s): Harvesting a melon block.
Food points: 6
Saturation restored: 7.2
Effective quality: 13.2
Saturation ratio: 1.2
Effect(s): None
Source(s): Crafting with a bowl and one of each mushroom or using a bowl on a mooshroom.
Food points: 2
Saturation restored: 1.2
Effective quality: 3.2
Saturation ratio: 0.6
Effect(s): Poison for 5 seconds (60% chance)
Source(s): Harvesting potato crops or found in shipwreck supply chests.
Food points: 1
Saturation restored: 0.6
Effective quality: 1.6
Saturation ratio: 0.6
Effect(s): None
Source(s): Killing zombies, harvesting potato crops, farmer villagers who drop potatoes after harvesting potato crops, bonus chests (Bedrock Edition), village plains and taiga house chests, pillager outpost chests, and shipwreck supply chests.
Food points: 1
Saturation restored: 0.2
Effective quality: 1.2
Saturation ratio: 0.2
Effect(s): Hunger III for 15 seconds, Nausea for 15 seconds, Poison II for 60 seconds
Source(s): Fishing, killing pufferfish, rare drop from guardians and elder guardians.
Food points: 8
Saturation restored: 4.8
Effective quality: 12.8
Saturation ratio: 0.6
Effect(s): None
Source(s): Crafting with a pumpkin, an egg, and sugar, received through trading with an apprentice-level farmer villager (4 pumpkin pies for 1 emerald), village taiga house chests, or received as a raid gift from a farmer villager (Java Edition only).
Food points: 10
Saturation restored: 12
Effective quality: 22
Saturation ratio: 1.2
Effect(s): None
Source(s): Crafting with a bowl, carrot, baked potato, mushroom, and cooked rabbit, or received through trading with a novice-level butcher villager (1 rabbit stew for 1 emerald).
Food points: 3
Saturation restored: 1.8
Effective quality: 4.8
Saturation ratio: 0.6
Effect(s): None
Source(s): Killing cows, red mooshrooms, and brown mooshrooms, village butcher chests.
Food points: 2
Saturation restored: 1.2
Effective quality: 3.2
Saturation ratio: 0.6
Effect(s): Hunger for 30 seconds (30% chance)
Source(s): Killing chickens, cat gift.
Food points: 2
Saturation restored: 0.4
Effective quality: 2.4
Saturation ratio: 0.2
Effect(s): None
Source(s): Fishing, killing cod, guardians, elder guardians, dolphins, polar bears, rare drop from guardians and elder guardians, village fisher barrels, raid gift from fisherman villager (Java Edition only).
Food points: 2
Saturation restored: 1.2
Effective quality: 3.2
Saturation ratio: 0.6
Effect(s): None
Source(s): Killing sheep, village butcher chests.
Food points: 3
Saturation restored: 1.8
Effective quality: 4.8
Saturation ratio: 0.6
Effect(s): None
Source(s): Killing pigs or hoglins, village butcher chests.
Food points: 3
Saturation restored: 1.8
Effective quality: 4.8
Saturation ratio: 0.6
Effect(s): None
Source(s): Killing rabbits.
Food points: 2
Saturation restored: 0.4
Effective quality: 2.4
Saturation ratio: 0.2
Effect(s): None
Source(s): Fishing, killing salmon and polar bears, rare drop from guardians and elder guardians, raid gift from fisherman villager (Java Edition only), village fisher barrels (Java Edition only), bonus chests.
Saturation restored: 0.8
Effective quality: 4.8
Saturation ratio: 0.2
Effect(s): Hunger for 30 seconds (80% chance)
Source(s): Killing zombies, zombified piglins, zombie villagers, husks, drowned, zombie horses, found in dungeon chests, igloo chests, woodland mansion chests, small underwater ruins chests, village temple chests, shipwreck supply chests, desert pyramid chests, jungle pyramid chests, caught as junk from fishing, cat gift.
Food points: 2
Saturation restored: 3.2
Effective quality: 5.2
Saturation ratio: 1.6
Effect(s): Poison for 5 seconds
Source(s): Killing spiders and cave spiders, killing a witch.
Food points: 8
Saturation restored: 12.8
Effective quality: 20.8
Saturation ratio: 1.6
Effect(s): None
Source(s): Cooking raw beef, killing cows, red mooshrooms, or brown mooshrooms with fire, received through trading with a journeyman-level butcher villager, raid gift from butcher villager (Java Edition only).
Food points: 6
Saturation restored: 7.2
Effective quality: 13.2
Saturation ratio: 1.2
Effect(s): Varies depending on the flower used (Regeneration, Jump Boost, Poison, Wither, Weakness, Blindness, Fire Resistance, Saturation, Night Vision)
Source(s): Crafting with a bowl, red mushroom, brown mushroom, and any flower, or feed a brown mooshroom any flower and use a bowl on the brown mooshroom.
Food points: 13
Saturation restored: 21.2
Effective quality: 34.2
Saturation ratio: 1.6307692307692
Effect(s): Effect of Saturation already added to total points restored
Source(s): Crafting with a bowl, red mushroom, brown mushroom, and Dandelion or Blue Orchid, or feed a brown mooshroom a Dandelion or Blue Orchid and use a bowl on the brown mushroom.
Food points: 2
Saturation restored: 0.4 (Java Edition), 1.2 (Bedrock Edition)
Effective quality: 2.4 (Java Edition), 3.2 (Bedrock Edition)
Saturation ratio: 0.2 (Java Edition), 0.6 (Bedrock Edition)
Effect(s): None
Source(s): Breaking sweet berry bushes, picking ripe berries from sweet berry bushes (right-click), Taiga village house chests (Java Edition only).
Food points: 1
Saturation restored: 0.2
Effective quality: 1.2
Saturation ratio: 0.2
Effect(s): None
Source(s): Fishing, killing tropical fish, rare drop from guardians and elder guardians.
Nourishment refers to the ratio of saturation to hunger points restored by consuming a particular food item. Foods with higher nourishment values should be consumed when the hunger bar is relatively full.
Food | Nourishment |
Apple | 2 |
Bread | 6 |
Golden Apple | 8 |
Golden Carrot | 6 |
Cake | 6 |
Cooked Chicken | 6 |
Cooked Porkchop | 6 |
Cooked Beef | 6 |
Raw Chicken | 2 |
Raw Porkchop | 2 |
Raw Beef | 2 |
Mushroom Stew | 6 |
Pumpkin Pie | 8 |
Rabbit Stew | 6 |
Steak | 8 |
Turtle Soup | 12 |
Chorus Fruit | 4 |
Golden Apple w/ Regeneration | 5 |
Golden Apple w/ Strength | 6 |
Golden Apple w/ Regeneration and Strength | 7 |
Please note that these values are subject to change depending on the version of Minecraft you are playing.
This item is used to craft Mushroom Stew, Beetroot Soup, Rabbit Stew, and Suspicious Stew.
Sources for obtaining bowls include crafting them from planks, fishing activities, or looting them from a turtle that was killed by lightning.
Bowls can also be obtained indirectly by consuming food items made with them.
These beans are utilized in the creation of Cookies.
Cocoa beans can be obtained by breaking cocoa plants or by purchasing them from wandering traders.
Eggs are used in crafting Cake and Pumpkin Pie.
They can be acquired by collecting eggs laid by chickens or by finding them in village fletcher chests.
A milk bucket is necessary for crafting Cake.
It can be obtained by milking a cow or mooshrooms, or by killing a wandering trader who is drinking milk.
Additionally, milk buckets can be consumed to clear status effects in the game.
Brown and Red Mushrooms are ingredients for Mushroom Stew, Rabbit Stew, and Suspicious Stew.
They can be found in dark or shady areas, swamp biomes, mushroom fields, or obtained by breaking huge brown or red mushrooms.
Other sources include the Nether or using shears on a brown mooshroom or red mushroom, as well as purchasing them from wandering traders.
Flowers are used in crafting Suspicious Stew.
They can be obtained by breaking flowers, using bone meal on a grass block, or purchasing them from wandering traders.
Poppies, which can be acquired by killing Iron Golems, can also be used in crafting.
Pumpkins are essential for crafting Pumpkin Pie.
They can be harvested from mature pumpkins grown from pumpkin seeds or found naturally.
Additionally, pumpkins can be obtained from Taiga and Snowy Taiga Villages, as well as purchased from wandering traders.
Sugar is used in crafting Cake and Pumpkin Pie.
It can be obtained by crafting sugar cane or by it being dropped by witches.
In the Bedrock Edition and Minecraft Education, sugar can also be created from its base elements or redeemed from a honey bottle on a crafting table.
Wheat is used in crafting Bread, Cake, and Cookies.
It is obtained by harvesting mature wheat or by finding it in various chests, such as those found in dungeons, woodland mansions, shipwrecks, igloos, villages, ocean ruins, and pillager outposts.
Wheat can also be crafted into hay bales.
Gold Nuggets are used in crafting Golden Carrots.
They can be obtained by crafting gold ingots or by being dropped by zombified piglins.
Gold Nuggets can also be found in chests located in shipwrecks, igloos, villages, and ocean ruins.
Smelting golden armor or tools and mining nether gold ore without Silk Touch are additional methods of obtaining gold nuggets.
Gold Ingots are used in crafting Golden Apples.
They can be crafted from gold blocks or gold nuggets.
Gold Ingots are rarely dropped by zombified piglins and drowned, and they can also be obtained by smelting gold ore or nether gold ore.
Gold Ingots can be found in various chests, including those in shipwrecks, jungle pyramids, dungeons, woodland mansions, nether fortresses, end cities, mineshafts, villages, strongholds, buried treasures, and desert pyramids.
Honey Blocks are not used directly as food items.
They can be crafted from honey bottles, which are consumable.
Honey bottles are used in various food recipes and can be crafted from redeemed honey bottles on a crafting table.
In-game description: Turn wheat into bread.
Actual requirement: Pick up bread from a crafting table output.
Gamerscore earned: 15G
Trophy type (PS4): Bronze
In-game description: Bake a cake using: wheat, sugar, milk, and eggs.
Actual requirement: Pick up a cake from a crafting table output.
Gamerscore earned: 30G
Trophy type (PS4): Bronze
In-game description: Catch and cook a fish!
Actual requirement: Pick up a cooked cod after cooking it in a Furnace, Smoker, Campfire, or Soul Campfire. It doesn't work if the block used is connected to a hopper, as the player needs to obtain the item directly from the output.
Gamerscore earned: 15G
Trophy type (PS4): Silver
In-game description: Eat an Enchanted Apple.
Actual requirement: Eat an enchanted apple.
Gamerscore earned: 30G
Trophy type (PS4): Silver
In-game description: Cook and eat a pork chop.
Actual requirement: N/A
Gamerscore earned: 10G
Trophy type (PS4): Bronze
In-game description: Stop starvation using Rotten Flesh.
Actual requirement: Eat a piece of rotten flesh while starving (zero hunger points).
Gamerscore earned: 20G
Trophy type (PS4): Bronze
In-game description: Cook and Eat Rabbit Meat.
Actual requirement: N/A
Gamerscore earned: 15G
Trophy type (PS4): Bronze
In-game description: Eat nothing but dried kelp for three in-game days.
Actual requirement: Eat dried kelp once and, in the following three in-game days, consume nothing but dried kelp.
Gamerscore earned: 20G
Trophy type (PS4): Bronze
In-game description: Give someone a suspicious stew.
Actual requirement: N/A
Gamerscore earned: 20G
Trophy type (PS4): Bronze
Note: The information provided above reflects the achievements, their descriptions, actual requirements, gamerscore earned, and trophy types specific to the PlayStation 4 (PS4) version of the game.
In-game description: Have every potion effect applied at the same time.
Parent: Local Brewery
Actual requirements: Have all 13 status effects applied to the player simultaneously. The required effects are Fire Resistance, Invisibility, Jump Boost, Night Vision, Poison, Regeneration, Resistance, Slow Falling, Slowness, Speed, Strength, Water Breathing, and Weakness. The source of the effects doesn't matter for this advancement, and other status effects can be applied but are ignored.
Resource location: nether/all_potions
In-game description: Have every effect applied at the same time.
Parent: A Furious Cocktail
Actual requirements: Have all 27 effects applied to the player simultaneously. The required effects are Absorption, Bad Omen, Blindness, Conduit Power, Darkness, Dolphin's Grace, Fire Resistance, Glowing, Haste, Hero of the Village, Hunger, Invisibility, Jump Boost, Levitation, Mining Fatigue, Nausea, Night Vision, Poison, Regeneration, Resistance, Slow Falling, Slowness, Speed, Strength, Water Breathing, Weakness, and Wither. The source of the effects doesn't matter for this advancement, and other status effects can be applied but are ignored. This advancement is hidden, meaning it is only visible to the player after completing it.
Resource location: nether/all_effects
In-game description: The world is full of friends and food.
Parent: N/A
Actual requirements: Consume any edible item.
Resource location: husbandry/root
In-game description: Catch a fish.
Parent: Husbandry
Actual requirements: Use a fishing rod to catch any of the following fishes: Cod, Salmon, Tropical Fish, or Pufferfish. Other items in the fish category can be caught but are not counted for this advancement.
Resource location: husbandry/fishy_business
In-game description: Eat everything that is edible, even if it's not good for you.
Parent: A Seedy Place
Actual requirements: Eat each of the 40 listed foods, including Apple, Baked Potato, Beetroot, Beetroot Soup, Bread, Carrot, Chorus Fruit, Cooked Chicken, Cooked Cod, Cooked Mutton, Cooked Porkchop, Cooked Rabbit, Cooked Salmon, Cookie, Dried Kelp, Enchanted Golden Apple, Glow Berries, Golden Apple, Golden Carrot, Honey Bottle, Melon Slice, Mushroom Stew, Poisonous Potato, Potato, Pufferfish, Pumpkin Pie, Rabbit Stew, Raw Beef, Raw Chicken, Raw Cod, Raw Mutton, Raw Porkchop, Raw Rabbit, Raw Salmon, Rotten Flesh, Spider Eye, Steak, Suspicious Stew, Sweet Berries, and Tropical Fish. Other foods can be eaten but are not required for this advancement.
Resource location: husbandry/balanced_diet
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