In Minecraft, bees are classified as airborne neutral creatures that inhabit bee nests and beehives. These industrious insects play a vital role in pollinating flowers and subsequently gathering honey as they return to their dwelling. Once their abode is filled with honey, players can employ shears to harvest honeycombs or employ glass bottles to collect honey in the form of honey bottles. However, it is crucial to exercise caution and take proper precautions when interacting with bee nests or beehives. If bees feel threatened by aggressive actions such as attacks or improper harvesting, they react by engaging in a self-destructive swarm attack.
Bee nests in Minecraft are naturally generated structures that can be found in various biomes. These nests are inhabited by bees, and when generated naturally, they typically contain three bees.
The chance of encountering a naturally-generated bee nest differs based on the biome. Birch or oak trees have an equal chance of generating with a bee nest, depending on the specific biome. Here are the chances for different biomes:
Meadow: 100% chance of generating with a bee nest.
Plains and Sunflower plains: 5% chance.
Mangrove Swamp: 5% chance in Java Edition (JE) and 4% chance in Bedrock Edition (BE).
Flower forest: 2% chance in JE and 3% chance in BE.
Forest: Bee nests have a 0.2% chance of generating in regular Forest biomes, 0.2% chance in Birch Forest, and 0.035% chance in Old Growth Birch Forest.
Cherry Grove: The chance of generating a bee nest in this biome is currently unknown.
When planting oak, birch, or mangrove saplings within two blocks of any flower, there is a 5% chance for the tree to grow with a bee nest containing 1 to 3 bees.
When adult bees are killed by a player or a tamed wolf, they drop 1 to 3 experience orbs upon death.
Successful breeding of bees results in a drop of 1 to 7 items.
It's worth noting that, similar to other baby animals in the game, killing a baby bee does not yield any experience points.
In Minecraft, bees have distinct behaviors that make them unique from other mobs. Here are the details about their behavior:
Bees do not fly like ghasts or the ender dragon; instead, they hover a few blocks above the ground, similar to bats and parrots.
They exhibit both horizontal and vertical upward flight when traversing through scaffolding.
However, bees cannot fly downward and do not fly through open trapdoors or regular doors on their own. They can be led through doors by holding a flower.
Baby bees can fly through the gap above a fence gate in a 1x2 doorway.
Bees take increased damage from attacks with the Bane of Arthropods enchantment due to their classification as arthropods. In the Java Edition, bees take damage when they come into contact with water, while in the Bedrock Edition, they are not affected by water.
Bees can be attached to leads even when they are angered, and they retain the ability to attack while attached.
Bees typically venture up to 22 blocks away from their beehive to find flowers to pollinate or to defend against threats. They can venture further if necessary to fulfill their needs.
Despite being flying mobs, bees can destroy turtle eggs when they land on top of them.
Bees leave their nests individually during the day and fly around their nests.
They are attracted to various flowers and plants, including flowers, flowering azaleas, flowering azalea leaves, mangrove propagules, pink petals, and cherry leaves.
Bees can even pollinate wither roses, although this action results in their own demise, as wither roses are harmful to them.
When a bee circles around a flower or berry bush for about 30 seconds, it collects pollen. The bee's texture changes to include pollen spots on its abdomen, and it drops pollen particles that fertilize plants below it.
Bees with pollen can pollinate crops such as wheat, potatoes, carrots, beetroots, melon stems, sweet berry bushes, pumpkin stems, cave vines, and torchflower crops. They must be 1 to 2 blocks directly above the plant and have a valid home hive to perform pollination.
When a plant is successfully pollinated, it advances to the next growth stage, similar to using bone meal. Bees can fertilize plants up to 10 times when they have pollen, and the chance of fertilization occurring each tick is random, approximately around 1%.
After pollination, the bee returns to its hive or nest and produces honey. This process takes approximately 2 minutes. Each time a bee produces honey, it increases the honey level of the hive or nest by 1. When the honey level reaches 5, honey can be seen dripping from the bottom and front of the hive or nest. Players can collect honeycombs or honey bottles from a hive or nest only when it has 5 honey stored inside.
Bees in Minecraft live together in colonies and make their homes in bee nests or beehives that have sufficient space. Each bee nest or beehive can accommodate up to three bees. Homeless bees wander around in search of empty beehives to settle in. Bees can enter a beehive from any side but can only exit from the front, allowing for the creation of one-way bee-gates.
During rainy weather or at night, bees return to their nests or hives. They will return even in biomes that don't experience rain, such as deserts. Bees remain inside their nests or hives for a minimum of 2400 game ticks, equivalent to 2 minutes, before coming back out. The bees that emerge retain their data, including their health and name.
Breaking a bee nest or beehive that contains bees will release all the bees. However, if a bee nest containing bees is harvested using a tool enchanted with Silk Touch, the bees inside will be kept, along with their associated data, within the hive. These bees can still exit the hive once it is placed again.
When a bee carrying pollen enters and then leaves its nest or hive, the honey level of the nest or hive increases by one. When the honey level reaches 5, players can harvest the honey, which resets the honey level back to 0.
It's important to note that in dimensions like the Nether and the End, where there is no daylight cycle or weather, bees continue working without rest. This behavior is different from that of villagers, who follow their daily routines based on the time in the Overworld, regardless of the dimension they are in.
When a player attacks an individual bee (unless it is killed in one hit), collects honey or honeycombs from a nest or hive (unless a campfire is placed under the nest), or destroys a beehive, all nearby bees become angry. Merely hitting or walking on a nest does not anger the bees; the nest must be destroyed to provoke their aggression. When a beehive is destroyed, any bees inside it are released and become angry. If a Silk Touch tool is used to destroy a beehive in the Bedrock Edition, the bees outside the hive become angry, while those kept within it remain neutral even after the hive is placed again.
The Invisibility effect does not cause stingers in stung players to disappear.
Angered bees attack the player as a group, and their eyes turn red. If a player collects a honeycomb or honey bottle from a nest or hive, the bees currently inside that nest or hive will leave and swarm the player, unless a campfire is placed beneath the hive. Bees only attack once, similar to llamas and non-aggressive pandas. They do not deal any damage in Peaceful difficulty.
If the player successfully blocks a bee's attack with a shield, the bee will continue to attack until it manages to hit the player.
When a bee successfully stings a player, the player is inflicted with poison. The bee loses its stinger after a successful attack and can no longer attack. It will die approximately one minute later, although this process can be delayed by using potions with high potencies of Regeneration, Resistance, or Absorption (potency 255).
It is possible to breed at least one angered bee with another, even if they have already stung and lost their stingers. However, these bees will remain angry and will still die later due to being stingless.
Bees also swarm and attack other mobs when those mobs cause damage. For example, if a skeleton accidentally shoots a bee, the bees will retaliate.
If bees fail to land a hit on their target within 25 seconds, they return to a neutral state.
In the Java Edition, when a bee successfully attacks a player, a small black dot representing the stinger becomes visible on the player.
Bees in Minecraft have a unique interaction with honey blocks. They attach themselves to honey blocks as if they are "eating" the block. This behavior adds a touch of realism to the game and enhances the connection between bees and honey-related elements.
Bees in Minecraft can be bred by players, similar to other animals in the game. Bees are attracted to players who are holding flowers, flowering azalea, cherry leaves, flowering azalea leaves, or mangrove propagule. When a player stands still and is followed by bees, the bees approach the player, face them, and rest on the ground. They continue this behavior until the player moves.
By giving a flower to the bees, players can initiate the breeding process. The bees enter love mode and form pairs to create baby bees. The player is rewarded with 1 to 7 experience points upon successful breeding. After breeding, the parent bees have a cooldown period of 5 minutes (6000 ticks) before they can breed again. It takes approximately 20 minutes, equivalent to one in-game day, for baby bees to grow into adults.
The growth of baby bees can be accelerated by using flowers. Each use of a flower reduces the remaining growth time by 10%. It's important to note that when bees are working in a hive, their growth timer and breeding cooldowns are frozen. Therefore, if players want to rapidly grow their bee population, it may be necessary to temporarily remove the hives.
Players can use any 1- or 2-block flowers for breeding bees, including the wither rose, which usually harms bees that come into contact with it. This allows for flexibility in the breeding process and provides players with various options to attract and breed bees.
In Minecraft, both Java Edition and Bedrock Edition have specific identifiers and entity data associated with bees. Here are the details:
Identifier: In Java Edition, the identifier for a bee is "bee". It is used to reference the entity in various commands and data files.
Entity Tags: Bees in Java Edition have the "beehive_inhabitors" entity tag. This tag is used to categorize bees as entities that inhabit beehives.
Translation Key: The translation key for bees in Java Edition is "entity.minecraft.bee". It is used for localization and displaying the appropriate name in the game.
Identifier: In Bedrock Edition, the identifier for a bee is also "bee". It is used to reference the entity in commands and data files, similar to Java Edition.
Numeric ID: The numeric ID for a bee in Bedrock Edition is 122.
Translation Key: The translation key for bees in Bedrock Edition is "entity.bee.name". It is used for localization and displaying the appropriate name in the game.
Bees in Minecraft have specific entity data associated with them, which contains various properties that define their behavior and attributes. The entity data fields for bees include:
Additional fields for mobs that can become angry: This refers to specific fields that are relevant when bees become angry, such as when they are released from a hive by a player but the hive is smoked by a campfire.
Additional fields for mobs that can breed: This includes fields related to breeding behaviors of bees.
Tags common to all entities: These are generic tags applicable to all entities in Minecraft.
Tags common to all mobs: These are generic tags applicable to all mobs, which include specific behaviors and properties.
CannotEnterHiveTicks: This field indicates the remaining time in ticks until a bee can enter a beehive. It is used when the bee is angered and released from the hive by a player, but the hive is smoked by a campfire.
CropsGrownSincePollination: This field tracks the number of crops the bee has grown since its last pollination. It helps limit the number of crops a bee can grow.
FlowerPos: This field stores the coordinates of the flower the bee is circling, indicating its current target.
HasNectar: This field is a boolean (1 or 0, true or false) that represents whether the bee is carrying pollen (nectar) or not.
HasStung: This field is a boolean that represents whether the bee has stung a mob or player.
HivePos: This field stores the coordinates of the bee's hive.
TicksSincePollination: This field keeps track of the number of ticks that have passed since the bee's last pollination.
These entity data fields help define and control the behavior and characteristics of bees in the game.
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