The enderman is a towering neutral creature encountered in all three dimensions of the Minecraft world. By default, endermen display an indifferent attitude towards players, paying them no heed. However, they rapidly turn aggressive and pursue anyone who inflicts harm upon them or directly gazes at their countenance.
Endermen possess a remarkable ability to teleport, skillfully evading water (as it proves detrimental to them), direct exposure to sunlight, incoming projectiles, and various other sources of damage. This teleportation skill allows them to escape unfavorable situations and maintain their safety.
Moreover, endermen exhibit an intriguing habit of occasionally picking up certain blocks they come across, adding a unique touch to their behavior and environment in the game.
The Enderman can be found in the Overworld, Nether, and End dimensions. The spawning of endermen depends on specific conditions and differs across these dimensions.
In the Overworld, endermen spawn relatively infrequently, appearing in all biomes except for mushroom fields and deep dark. To facilitate their spawn, they require a solid surface with a minimum of three unoccupied spaces above. Endermen can materialize in areas where the light level is at 0 or below.
Within the Nether, endermen have a rarer spawning rate. They can be found in soul sand valleys, although uncommonly, and appear more frequently in nether wastes. These mysterious creatures are most commonly sighted in warped forests within the Nether.
In their home dimension, the End, endermen spawn more commonly than in the Overworld and Nether. Groups of up to four endermen can manifest themselves anywhere throughout the vast expanse of the End dimension.
Upon defeating an enderman, players can acquire several types of drops from these mysterious creatures:
Ender Pearl: Endermen commonly drop 0 to 1 ender pearl. However, the maximum number of ender pearls that can be obtained from a single enderman can be increased by 1 for each level of the Looting enchantment applied to the player's weapon. With Looting III, players have the potential to obtain a maximum of 0 to 4 ender pearls from a single enderman in the Java Edition. In the Bedrock Edition, without the Looting enchantment, endermen drop 0 to 1 ender pearls, and with Looting, they may drop nothing at all.
Experience Orbs: When an enderman is defeated by a player or a tamed wolf, it releases experience orbs that can be collected by the player. Accumulating experience points can help players level up and enchant items.
Moving Blocks: Interestingly, endermen have a unique ability to carry certain blocks, and when they are slain, they can drop the block they were holding at the time of their demise. This can include various blocks found in the game, which adds an element of surprise and environmental changes to the gameplay.
So, when facing an enderman, players have the chance to receive ender pearls, experience orbs, and potentially a block held by the enderman during the encounter, making these drops valuable resources for their progression in the game.
Endermen display unique and distinct behavior in response to player actions and environmental factors:
Provocation: Endermen can be provoked by players or other mobs attacking them. Additionally, making direct eye contact with an enderman for 5 game ticks (1⁄4 second) from a distance of up to 64 blocks can also trigger aggression. When provoked, endermen exhibit signs of anger, such as opening their mouths and shaking (Java Edition only), accompanied by loud and lengthy sounds.
Player Interaction: When a player continues to maintain eye contact with an enderman, it becomes fixated and remains motionless, though it may occasionally teleport to another location. If the player breaks eye contact, the enderman charges toward the player's back to initiate an attack, unless interrupted by another player or mob.
Pursuit: Agitated endermen aggressively pursue players until they are either eliminated or distracted by external elements like rain or fire. They do not suffer damage from sunlight like undead mobs but will randomly teleport when exposed to sufficient light levels during the day, often ending up in caves or dark locations.
Vulnerabilities: Endermen can be harmed by melee attacks, water, lava, fire, splash water bottles, and rain. Striking them causes them to teleport away repeatedly until they find a secure location. Ranged attacks, such as arrows and tridents, are ineffective as endermen teleport when struck by projectiles instead of taking damage.
Movement Abilities: Endermen can ascend one full block without the need to jump, allowing them to navigate the terrain more efficiently.
Attitude Towards Other Mobs: Endermen are hostile towards endermites within a 64-block radius but remain passive towards other mobs unless provoked.
Interaction with Beds: Having an enderman in close proximity prevents players from sleeping in a bed at night, mimicking the presence of any hostile mob. If players are already asleep in a bed, an enderman can teleport onto it and awaken them by pushing them off.
Aggression Range Adjustment: Endermen's aggression range for being looked at is reduced when the player is sneaking or under the Invisibility effect, based on the number of armor pieces the player is wearing. The detection range in blocks for invisible players varies depending on the number of armor pieces worn.
Overall, endermen possess fascinating and complex behaviors that add depth and challenge to the gameplay experience in the Minecraft world.
Endermen possess remarkable teleportation abilities, and their teleportation behavior follows specific rules and checks:
Teleportation Sound: Endermen emit a distinct sound exclusively at their teleportation destination, providing an audible cue for players.
Random Destination: Each teleportation attempt selects a random destination within a 64×64×64 cube centered on the enderman's current position. The destination is chosen 32 blocks along each axis from the starting point.
Teleportation Checks: Endermen perform a series of checks to ensure successful teleportation:
a. Seek Downwards: The enderman seeks a downward path as long as the selected block is not made of a material that impedes movement. If the found block is waterlogged, the teleportation attempt fails.
b. Seek Downwards Again: Starting from the originally selected destination, the enderman continues to seek downwards until it finds a block that does not obstruct movement. The teleportation attempt succeeds if there are no liquid or solid blocks preventing the enderman from standing at the destination.
Teleportation Requirements: For successful teleportation, endermen need at least three non-solid blocks above the destination. Additionally, they do not teleport to waterlogged blocks unless the ceiling above is made of a non-waterlogged material that blocks movement.
Preventing Teleportation: Certain blocks with large collision boxes but not made of movement-blocking materials, such as carpets not placed on movement-blocking blocks, 10 or more deep snow layers, and azalea blocks, can be used to prevent endermen from teleporting.
Teleporting on Taking Damage: Endermen always attempt to teleport upon taking damage. Most melee attacks are effective, but the enderman usually teleports a few blocks behind the player upon being hit, provided there is sufficient space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart in the Java Edition, but in rain and water, they attempt to teleport repeatedly until death (Java Edition only).
Attempts and Minecart/Boat Behavior: When teleporting due to damage, an enderman makes 64 attempts to teleport in the Java Edition. In the Java Edition, an enderman cannot teleport while inside a minecart or boat. However, in the Bedrock Edition, this restriction does not apply.
Overall, endermen's teleportation abilities, along with the specific checks and conditions, make them elusive and unpredictable creatures, adding an intriguing element to encounters with these enigmatic beings in the Minecraft world.
Endermen possess a unique ability that sets them apart from other mobs in Minecraft – the capability to pick up, carry, and set down certain blocks. Here are the key aspects of their moving block's behavior:
Block Pickup: Endermen silently pick up blocks within a 4×3×4 (xyz) region, centered horizontally on the enderman and encompassing it vertically. They cannot pick up blocks in completely flat areas.
Carriable Blocks: Endermen can pick up a specific list of blocks, including cactus, clay, coarse dirt, rooted dirt, dirt, various flowers, fungi, grass blocks, gravel, melons, moss blocks, mud, muddy mangrove roots, mushrooms, mycelium, nylium, podzol, pumpkins, red sand, sand, and TNT. The list can be modified by using data packs in the Java Edition.
Block Dropping: When an enderman holding a block is defeated, it drops the carried block as an item. Notably, endermen do not visually release the block they are holding upon death. The block they are holding does not despawn while the enderman is alive.
Block Placement: While carrying a block, an enderman may silently place it in a 2×2×2 region, centered horizontally on the enderman and at the same level as the enderman itself, provided the target location is air with a non-air block beneath it. The enderman must be allowed to place the carried block at the target location.
Exceptions and Rules: Endermen can't pick up or place blocks on bedrock or entities. Additionally, their ability to move blocks is affected by the mobGriefing game rule; if set to false, endermen can't pick up or place blocks.
Behavior and AI: Endermen can pick up and place blocks even while in an aggressive state. They may randomly breach walls, bridge fences, disrupt redstone circuitry, set off explosions, and even construct golems by removing or placing blocks.
Custom Block Holding: In the Java Edition, players can summon an enderman holding any block (even those not listed above) using the carriedBlockState NBT data. This allows for creative scenarios and custom interactions with endermen in the game.
Endermen's ability to manipulate blocks adds a distinct and intriguing aspect to their behavior, making them stand out as fascinating creatures in the Minecraft universe.
In Minecraft, entities like Endermen have associated data values that define various properties of the entity. These data values differ between the Java Edition and the Bedrock Edition.
In the Java Edition, Endermen has entity data that includes additional fields for mobs that can become angry. The entity data can be found in the Entity format.
Tags Common to All Entities: These are tags that are shared by all entities in the game.
Tags Common to All Mobs: These are tags shared by all mobs, including Endermen.
carriedBlockState: This field is optional and represents the block carried by the Enderman.
Name: The resource location of the block being carried by the Enderman.
Properties: This is optional and includes the block states of the carried block.
Name: The name of the block state and its corresponding value.
In the Bedrock Edition, you can find the entity data in the Bedrock Edition level format/Entity format.
Both editions use this data to determine various properties, behaviors, and attributes of Endermen and other entities in the game. The data plays a crucial role in defining how Endermen interact with the environment, players, and other entities in their respective game versions.