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Minecraft Enchantments


Enchantments
Source: Youtube



Enchanting is a gameplay mechanic that enhances the functionality of various items such as armor, tools, weapons, and books by incorporating one or more distinct "enchantments." These enchantments serve to amplify the item's existing capabilities or bestow upon them supplementary abilities and functionalities. When an item is enchanted, it becomes visually noticeable through a captivating and unique "glint" animation that adorns the item.


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Enchanting Equipment


Enchanting Table

This item is utilized for the purpose of enchanting various items. By interacting with the enchanting table, players can imbue their equipment with enchantments, enhancing their abilities and granting them additional functionalities.


Bookshelf

The presence of bookshelves in the vicinity of the enchanting table plays a significant role in the enchanting process. Each bookshelf, up to a maximum of 15, augments the enchantments offered by the enchanting table, allowing for more potent and desirable enchantments to be applied to items.


Lapis Lazuli

Lapis Lazuli serves as a vital component in the enchanting process. It is required to power the enchanting table, enabling it to function and carry out the enchantments. By providing Lapis Lazuli, players can harness the mystical energies necessary for the enchanting process.


Anvil

The anvil is a versatile tool used in enchanting. It serves multiple purposes, including combining enchanted items such as tools, armor, and weapons. Additionally, it allows players to add enchantments from enchanted books to their items. Furthermore, the anvil facilitates the repair of enchanted items while preserving their enchantments, ensuring their longevity and effectiveness.


Grindstone

The grindstone offers a unique function within the enchanting system. It enables players to remove all non-curse enchantments from an item, thereby resetting its enchantment status. In exchange, players receive a modest amount of experience. Moreover, the grindstone can optionally repair an item without consuming any experience, restoring its durability and functionality.


Enchanted Book

An enchanted book is a valuable item that contains specific enchantments. These books can be combined with other items using an anvil, allowing the enchantments contained within the book to be transferred to the item. This grants the item additional enchantments, bolstering its capabilities and providing unique benefits.


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Enchanting Methods


Enchanting in Minecraft Survival mode offers several avenues to imbue items with powerful enchantments. Here are the different methods available:


Enchanting Table

The primary method involves utilizing an enchanting table surrounded by bookshelves. By spending experience points and consuming lapis lazuli, players can enchant unenchanted items. The enchantments offered are randomized, providing a range of enhancements for the chosen item.


Anvil and Enchanted Books

Enchanted books can be combined with items using an anvil. By placing an enchanted book and the desired item in the anvil, players can transfer the enchantment from the book onto the item. This allows for specific enchantments to be applied, providing targeted enhancements.


Anvil and Combined Items

Through the use of an anvil, players can merge two identical items that possess different existing enchantments. The resulting item will retain the enchantments from both original items, creating a single item with a combination of enchantments. This method allows for the customization and optimization of enchanted items.


Librarian Villager

Interacting with a librarian villager presents an alternative way to acquire enchantments. Instead of using lapis lazuli and experience, players can trade emeralds with the librarian villager in exchange for enchanted books. This offers a different resource pathway to obtain enchantments.


In addition to these methods, there are other means of obtaining already enchanted items:


  • Villagers: Trading with villagers can yield enchanted items in exchange for emeralds.

  • Fishing: While fishing, there is a chance of obtaining enchanted items as rewards.

  • Mob Drops: Certain hostile mobs, such as zombies, skeletons, and piglins, have a chance of dropping enchanted items when defeated by a player.

  • Treasure Chests: Exploring various structures and locations, including end cities, shipwrecks, and strongholds, may lead to discovering enchanted items within treasure chests.

  • Bartering with Piglins: By offering gold, piglins may give enchanted books or iron boots with the Soul Speed enchantment.

  • Raids: In the Bedrock Edition, killing pillagers and vindicators during raids can result in acquiring enchanted items.


For server operators and players in single-player worlds with cheats enabled, enchanting items using commands like "/enchant" is possible. Additionally, in Creative mode, enchanting can be done via an anvil and enchanted books without requiring experience points. Enchanted books are readily available in the Creative mode inventory, allowing for easy access to different enchantments and levels.


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Enchanting Table


An enchanting table is a key tool used in the enchanting process, allowing players to imbue items with magical enchantments. To enchant an item, the player needs to place it in the input slots of the enchanting table GUI and add 1 to 3 Lapis Lazuli in the dedicated slot. Once the item is placed, three randomized enchantment options appear on the right side of the GUI.


The glyphs shown in the enchanting table GUI do not affect the actual enchantment outcome. However, hovering over an enchantment reveals the specific enchantment that will be applied to the item. On mobile devices, players can tap an enchantment before adding Lapis Lazuli or hold the enchantment before releasing it.


The available enchantments are limited by the player's current experience level. Only enchantments with a level requirement equal to or below the player's level will be displayed. The number of Lapis Lazuli placed in the table determines the Lapis Lazuli requirement for the enchantment. The enchantment options presented are randomly generated, and the actual level cost and Lapis Lazuli requirement do not affect the outcome.


While the player must meet the level required to obtain an enchantment, the number of levels consumed is equal to the Lapis Lazuli requirement. For example, if the third enchantment displayed requires a level 30 enchantment, the player must have at least 30 levels but will only consume 3 levels and 3 Lapis Lazuli.


The level requirement influences the quantity, type, and level of enchantments bestowed upon the item. Generally, a higher experience level results in more and/or higher-level enchantments. However, there is a significant random factor involved. Even with a level 30 enchantment, there is no guarantee of obtaining multiple enchantments or achieving "maximum strength" enchantments. For instance, a level 30 enchantment can yield only Fortune II or Efficiency III. Conversely, it is possible to receive multiple different enchantments from a single use of the enchanting table. For example, applying a level 30 enchantment to a pickaxe may grant both Efficiency IV and Unbreaking III.


To increase the enchantment level options, bookshelves can be placed near the enchanting table, leaving one block of air between them. Placing a total of 15 bookshelves around the enchanting table unlocks level 30 enchantments. The Enchantment Mechanics page provides more detailed information on this mechanic.


Enchanting a book using the enchanting table results in an enchanted book. This enchanted book does not provide any immediate effects but can be used later to transfer the enchantment to another item using an anvil.


Even when in Creative mode, using the enchanting table still consumes experience points. If the player does not have enough experience, the experience level reduces to zero, but the enchantment can still be applied.


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Affecting Offered Enchantments


When enchanting an item at any enchantment level, the player's enchantment seed is altered. This seed determines the possible enchantments for all items at every enchantment level. If none of the available enchantments for a tool are desired, the player can spend 1 Lapis Lazuli and 1 level to enchant a book or a different tool, effectively refreshing the list of enchantment options.


The potential enchantments that can be obtained depend on several factors, including the player's enchantment seed, the type and material of the item being enchanted, and the enchantment level ranging from 1 to 30. Certain actions do not impact the possible enchantments:


  • Removing the item from the enchanting table and placing it back in.

  • Clicking on the item slot with a different item.

  • Using a different item of the same type and material.

  • Replacing or moving the enchanting table (as long as the same number of bookshelves is maintained).

  • Using a different enchanting table with the same number of bookshelves.

  • Replacing or rearranging the bookshelves without changing their total number.


Changing the enchantments offered by adding, removing, or blocking bookshelves will alter the enchantments displayed, but it does not affect the pool of possible enchantments. If another enchanting table with the same number of bookshelves is used, the same enchantments will still be shown as before. It's worth noting that the enchantments for a specific enchantment level (with the same seed and item) can differ based on which row they appear in the enchanting table GUI. However, the enchantments are not inherently "better" or "worse" based on the row, despite the different resource costs associated with them.


Anvil Combinations


An anvil provides the means to combine the enchantments of two items, sacrificing one of them while repairing the other. To be compatible for combining, the items must either be of the same type and material (such as two iron swords) or consist of one item and one enchanted book with an applicable enchantment (such as a bow and an enchanted book with the Infinity enchantment).


When two enchanted items, two enchanted books, or one of each with the same enchantment at the same level are combined, it results in an item or book with the next higher level of that enchantment, up to the maximum allowed in survival mode. For example, combining a book with Thorns I and Unbreaking II with another book that has Unbreaking II will produce a book with Thorns I and Unbreaking III.


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To perform the combination, the player places the item they want to enchant in the first slot of the anvil and the sacrificial item in the second slot. If the combination is valid, the resulting enchanted item will appear in the anvil's output slot, and an experience level cost, labeled "Enchantment Cost," will be displayed below it. The text will be green if the player has enough experience levels, or red if they don't. To complete the enchanting process, the player simply removes the enchanted item from the output slot and their experience level is reduced accordingly.


The experience cost depends on the enchantments present on the items. Highly enchanted items will have a higher cost. If the target item is also in need of repair, the cost will be further increased. Additionally, the player has the option to rename the target item for an additional cost. It's important to note that there is an accumulating surcharge for previous work done on anvils. In Survival mode, any work that costs more than 39 levels of experience will be rejected. However, it may still be possible to achieve the same result by performing the work in multiple steps. For example, a damaged enchanted bow can be repaired on an anvil using a regular bow, and then another enchanted bow can be used to combine enchantments with the repaired bow.


Enchantment Books


Enchanted books are created by enchanting a regular book using an enchanting table at the cost of experience points. They can also be found in chests of various structures, purchased from librarian villagers in exchange for emeralds, or obtained while fishing.


Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books using an anvil. This allows for the application of enchantments that cannot be obtained directly through the enchanting table. For example, it is possible to apply the Thorns enchantment to boots using an enchanted book.


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Enchanted books can have multiple enchantments of any type. However, when combined with an item in an anvil, only enchantments appropriate for that item type will be applied. For instance, if an enchanted book has both the Respiration and Power enchantments, the Respiration enchantment will be lost if the book is applied to anything other than a helmet. Similarly, the Power enchantment will be lost if the book is applied to anything other than a bow.


In Creative mode, enchanted books can be used to apply any enchantment to any item. For example, it is possible to give a stick to the Knockback II enchantment. However, mutually-exclusive enchantments such as Infinity and Mending cannot be applied this way or even via the /enchant command, although both enchantments will function as normal when obtained on a bow through the /give command.


The experience cost for using enchanted books is generally lower than combining items with similar enchantments, as the books themselves already cost experience to create. However, it is still an additional cost, and enchanting items directly has the advantage of a chance to receive multiple enchantments. The benefit of enchanted books is that they can be stockpiled and applied to an item of choice, allowing for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment.


Disenchanting


To remove enchantments from items, there are two primary methods available: utilizing the grindstone or repairing the items through the crafting grid. When employing the grindstone, all enchantments (excluding Curse of Binding and Curse of Vanishing) are eliminated, while a corresponding amount of experience is regained. The experience gained is dependent on the level and value of the enchantment(s) attached to the item.


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Enchantment Items


Enchantments with multiple levels are displayed with their maximum level numbers. Using commands, mutually exclusive enchantments can be combined: (e.g., /give @s bow{Enchantments:[{id:infinity,lvl:1},{id:mending,lvl:1}]} 1).


Additionally, players have the ability to surpass the maximum levels of enchantments: (e.g., /give @s netherite_sword{Enchantments:[{id:fire_aspect,lvl:10}]} 1). However, if the level exceeds 10, the representation changes.


Helmet

Allowed enchantments: Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III


Choose one from each column:


Protection IV, Projectile Protection IV, Fire Protection IV, Blast Protection IV


Chestplate

Allowed enchantments: Mending, Unbreaking III, Thorns III


Leggings

Allowed enchantments: Mending, Unbreaking III, Thorns III, Swift Sneak III


Boots

Allowed enchantments: Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III


Choose one from each column:


Depth Strider III, Frost Walker II


Sword

Allowed enchantments: Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III (Java Edition only)


Choose one from each column:


Sharpness V, Smite V, Bane of Arthropods V


Axe

Allowed enchantments: Mending, Unbreaking III, Efficiency V


Choose one from each column:


Fortune III, Silk Touch

Sharpness V, Smite V, Bane of Arthropods V (Cleaving III in upcoming Java Edition Combat Tests)


Pickaxe, Shovel, Hoe

Allowed enchantments: Mending, Unbreaking III, Efficiency V


Bow

Allowed enchantments: Unbreaking III, Power V, Punch II, Flame


Choose one from each column:


Infinity, Mending


Fishing Rod

Allowed enchantments: Mending, Unbreaking III, Lure III, Luck of the Sea III


Trident

Allowed enchantments: Mending, Unbreaking III, Impaling V


Choose one from each column:


Channeling, Loyalty III (cannot be used together)

Riptide III (Java Edition only)


Crossbow

Allowed enchantments: Mending, Unbreaking III, Quick Charge III


Choose one from each column:


Piercing IV, Multishot


Shears

Allowed enchantments: Mending, Unbreaking III, Efficiency V, Silk Touch (Bedrock Edition only)


Shield

Allowed enchantments: Mending, Unbreaking III


Elytra, Flint and Steel, Carrot on a Stick, Warped Fungus on a Stick, Brush (upcoming Java Edition 1.20)

No specific enchantments mentioned


Compass

Allowed enchantments: Curse of Vanishing


Recovery Compass (Bedrock Edition only)

No specific enchantments mentioned


Note: Channeling and Loyalty can be used together, but neither can be used with Riptide.


Enchantment Summary


Please note that the following enchantments are obtainable in Survival mode within the game, allowing players to acquire them legitimately. However, it's important to mention that alternative combinations of enchantments can be achieved in creative mode or through the use of cheats, mods, or third-party software.


Max Level

The maximum level of enchantments can vary, but the game can handle values up to a 32-bit integer range (from -2^31 to 2^31-1). Exceeding this limit results in an overflow, eventually resetting the value to 0.


Primary Items

These are the items that can be legitimately enchanted using an enchanting table in Survival mode. Enchantments can be applied to items of any material, though the ease of enchantment may differ (see Enchantment mechanics for more information).


Secondary Items

In Survival mode, these are the items that cannot receive the enchantment directly from an enchanting table. However, they can obtain the enchantment by using an enchanted book and an anvil.


Weight: This indicates the relative probability of encountering the enchantment as an option.


Below is a table outlining each enchantment along with a brief summary of its effect, information on whether it can be found as treasure, its incompatibility with other enchantments, its maximum level, the primary items it can be applied to, the secondary items that can receive it, and its weight as a probability:


Aqua Affinity: Increases mining speed underwater. (Not available as treasure. No incompatibility. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 2)


Bane of Arthropods: Increases damage to arthropod mobs (spiders, cave spiders, silverfish, endermites, and bees) and applies Slowness IV. (Not available as treasure. Incompatible with Smite and Sharpness. Max Level: V in Bedrock Edition, III in Java Edition. Primary Items: None. Secondary Items: None in Bedrock Edition, only applicable to arthropod mobs in Java Edition. Weight: 5)


Blast Protection: Reduces explosion damage and knockback. (Not available as treasure. Incompatible with Fire Protection, Protection, and Projectile Protection. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 2)


Channeling: During thunderstorms, when a trident hits a target, it summons a lightning bolt. (Not available as treasure. Incompatible with Riptide. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 1)


Cleaving (Upcoming: Java Edition Combat Tests): Increases damage and stuns shields. (Unknown treasure status. Incompatible with Sharpness, Bane of Arthropods, and Smite. Max Level: III. Primary Items: None. Secondary Items: None. Weight: Unknown)


Curse of Binding: Prevents items from being removed from armor slots. (Available as treasure. Incompatible with any other enchantment. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 1)


Curse of Vanishing: Causes the item to disappear upon death. (Available as treasure. Incompatible with any other enchantment. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 1 in Bedrock Edition. Not available in Java Edition)


Depth Strider: Increases underwater movement speed. (Not available as treasure. Incompatible with Frost Walker. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Efficiency: Increases tool speed and the chance for axes to disable shields. (Not available as treasure. Max Level: V. Primary Items: None. Secondary Items: None. Weight: 10)


Feather Falling: Reduces fall damage. (Not available as treasure. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 5)


Fire Aspect: Sets the target on fire. (Not available as treasure. Max Level: II. Primary Items: None. Secondary Items: None. Weight: 2)


Fire Protection: Reduces fire damage and burn time. (Not available as treasure. Incompatible with Blast Protection, Protection, and Projectile Protection. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 5)


Flame: Ignites arrows and deals fire damage to the target. (Not available as treasure. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 2)


Fortune: Increases the number of block drops. (Not available as treasure. Incompatible with Silk Touch. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Frost Walker: Allows the player to walk on water by freezing it under their feet. (Available as treasure. Incompatible with Depth Strider. Max Level: II. Primary Items: None. Secondary Items: None. Weight: 2)


Impaling: Increases damage against aquatic mobs. In Bedrock Edition, it increases damage against mobs in water or rain. (Not available as treasure. Max Level: V. Primary Items: None. Secondary Items: None. Weight: 2)


Infinity: Prevents the consumption of arrows. (Not available as treasure. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 1)


Knockback: Increases knockback. (Not available as treasure. Max Level: II. Primary Items: None. Secondary Items: None. Weight: 5)


Looting: Increases mob loot drops. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Loyalty: Causes a thrown trident to return to the player. (Not available as treasure. Incompatible with Riptide. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 5)


Luck of the Sea: Increases the rate of obtaining valuable loot through fishing (enchanting books, etc.). (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Lure: Decreases the time it takes for fish to bite. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Mending: Repairs the item using experience orbs. (Available as treasure. Incompatible with Infinity. Max Level: I. Primary Items: Infinity. Secondary Items: None. Weight: 2)


Multishot: Fires three arrows at the same time. (Not available as treasure. Incompatible with Piercing. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 2)


Piercing: Allows arrows to pierce through multiple entities. (Not available as treasure. Incompatible with Multishot. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 10)


Power: Increases arrow damage. (Not available as treasure. Max Level: V. Primary Items: None. Secondary Items: None. Weight: 10)


Projectile Protection: Reduces damage from projectiles. (Not available as treasure. Incompatible with Protection, Blast Protection, and Fire Protection. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 5)


Protection: Reduces general damage. (Not available as treasure. Incompatible with Blast Protection, Fire Protection, and Projectile Protection. Max Level: IV. Primary Items: None. Secondary Items: None. Weight: 10)


Punch: Increases arrow knockback. (Not available as treasure. Max Level: II. Primary Items: None. Secondary Items: None. Weight: 2)


Quick Charge: Decreases crossbow charging time. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 5)


Respiration: Extends underwater breathing time. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Riptide: Allows a thrown trident to launch the player when in water or rain. (Not available as treasure. Incompatible with Channeling and Loyalty. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Sharpness: Increases melee damage. (Not available as treasure. Incompatible with Bane of Arthropods and Smite. Max Level: V in Bedrock Edition, III in Java Edition. Primary Items: None. Secondary Items: None. Weight: 10)


Silk Touch: Mined blocks drop themselves. (Not available as treasure. Incompatible with Fortune. Max Level: I. Primary Items: None. Secondary Items: None. Weight: 1 in Bedrock Edition. Not available in Java Edition)


Smite: Increases damage against undead mobs. (Not available as treasure. Incompatible with Bane of Arthropods and Sharpness. Max Level: V in Bedrock Edition, III in Java Edition. Primary Items: None. Secondary Items: None. Weight: 5)


Soul Speed: Increases movement speed on soul sand and soul soil. (Available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 1)


Sweeping Edge (Java Edition only): Increases the damage dealt by sweeping attacks. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 2)


Swift Sneak: Increases sneaking speed. (Available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 1)


Thorns: Damages attackers when the wearer takes damage. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 1)


Unbreaking: Reduces durability loss. (Not available as treasure. Max Level: III. Primary Items: None. Secondary Items: None. Weight: 5)


Effective limits for enchantments in Minecraft


Aqua Affinity: It has a minimum effective value of 1 and a maximum effective value of 1. It allows the player to mine faster underwater.


Bane of Arthropods: The minimum effective value is -2147483648 for a single enchantment and -52241757371157708 for stacked enchantments. The maximum effective value is 2147483647 for a single enchantment and 52241757371157708 for stacked enchantments. It adds 2.5 times the level of damage to arthropod mobs and applies a slowness effect to them.


Blast Protection: The minimum effective value is 1, and the maximum effective value is 255. It reduces damage from explosions and decreases knockback.


Channeling: It has a minimum effective value of 1 and a maximum effective value of 1. It allows a trident to summon a lightning bolt during a thunderstorm.


Curse of Binding: It has a minimum effective value of 1 and a maximum effective value of 1. It prevents the enchanted item from being removed.


Curse of Vanishing: It has a minimum effective value of 1 and a maximum effective value of 1. It causes the enchanted item to disappear when the player dies.


Depth Strider: The minimum effective value is 1, and the maximum effective value is 3. It allows the player to move faster underwater.


Efficiency: The minimum effective value is 1, and the maximum effective value is 255. It increases the mining speed of tools.


Feather Falling: The minimum effective value is 1, and the maximum effective value is 7. It reduces fall damage.


Fire Aspect: The minimum effective value is 1, and the maximum effective value is 255. It sets mobs on fire when hit.


Fire Protection: The minimum effective value is 1, and the maximum effective value is 10. It reduces damage from fire and decreases fire duration.


Flame: It has a minimum effective value of 1 and a maximum effective value of 1. It sets arrows on fire when shot.


Fortune: The minimum effective value is 1, and the maximum effective value is 255. It increases the number of block drops when mining.


Frost Walker: It has a minimum effective value of 1 and a maximum effective value of 14. It allows the player to walk on water by freezing it.


Impaling: The minimum effective value is -2147483648 for a single enchantment and -52241757371157708 for stacked enchantments. The maximum effective value is 2147483647 for a single enchantment and 52241757371157708 for stacked enchantments. It increases damage against aquatic mobs.


Infinity: It has a minimum effective value of 1 and a maximum effective value of 1. It prevents the consumption of arrows when shooting a bow.


Knockback: It has a minimum effective value of 1 and a maximum effective value of 255. It increases the knockback strength of attacks.


Looting: The minimum effective value is 1, and the maximum effective value is 255. It increases the chance of obtaining rare drops from mobs.


Loyalty: It has a minimum effective value of 1 and a maximum effective value of 127. It causes a thrown trident to return to the player.


Luck of the Sea: The minimum effective value is 1, and the maximum effective value is 255. It increases the chance of obtaining valuable loot while fishing.


Lure: The minimum effective value is 1, and the maximum effective value is 5. It decreases the time it takes for fish to bite while fishing.


Mending: It has a minimum effective value of 1 and a maximum effective value of 1. It allows items to be repaired using experience orbs.


Multishot: It has a minimum effective value of 1 and a maximum effective value of 1. It allows a crossbow to shoot multiple arrows at once.


Piercing: It has a minimum effective value of 1 and a maximum effective value of 127. It allows arrows to pass through multiple entities.


Power: The minimum effective value is 1, and the maximum effective value is 255. It increases the damage of bows and crossbows.


Projectile Protection: The minimum effective value is 1, and the maximum effective value is 10. It reduces damage from projectiles.


Protection: The minimum effective value is 1, and the maximum effective value is 20. It reduces damage from all sources.


Punch: It has a minimum effective value of 1 and a maximum effective value of 255. It increases the knockback strength of arrows.


Quick Charge: It has a minimum effective value of 1 and a maximum effective value of 5. It decreases the charging time of crossbows.


Respiration: The minimum effective value is 1, and the maximum effective value is 255. It extends the time the player can stay underwater without needing to breathe.


Riptide: It has a minimum effective value of 1 and a maximum effective value of 1. It allows a thrown trident to propel the player when in water.


Sharpness: The minimum effective value is 0 for a single enchantment and 2147483647 for stacked enchantments. The maximum effective value is 36028799149670399 for a single enchantment and 52241757371157708 for stacked enchantments. It increases melee damage.


Silk Touch: It has a minimum effective value of 1 and a maximum effective value of 1. It allows blocks to be mined in their original form.


Smite: The minimum effective value is -2147483648 for a single enchantment and -52241757371157708 for stacked enchantments. The maximum effective value is 2147483647 for a single enchantment and 52241757371157708 for stacked enchantments. It increases damage against undead mobs.


Soul Speed: It has a minimum effective value of 1 and a maximum effective value of 255. It increases movement speed on soul sand and soul soil.


Sweeping Edge: It has a minimum effective value of 1 and a maximum effective value of 255. It increases the damage of sweeping attacks.


Swift Sneak: It has a minimum effective value of 1 and a maximum effective value of 5. It increases the walking speed while sneaking.


Thorns: The minimum effective value is 1, and the maximum effective value is 2147483647. It damages attackers when the wearer takes damage.


Unbreaking: The minimum effective value is 1, and the maximum effective value is 255. It reduces the durability loss of items.

FAQs

Q. What is enchanting in Minecraft?

A. Enchanting in Minecraft is a gameplay mechanic that allows players to enhance the functionality of items such as armor, tools, weapons, and books by adding enchantments to them. Enchantments provide additional abilities and functionalities to the items.

Q. What items are used for enchanting in Minecraft?

A. The main items used for enchanting in Minecraft are the enchanting table, bookshelves, lapis lazuli, anvil, grindstone, and enchanted books.

Q. How does the enchanting table work in Minecraft?

A. The enchanting table is used to enchant items in Minecraft. Players need to place the item they want to enchant in the input slot of the enchanting table GUI and add 1 to 3 lapis lazuli in the dedicated slot. The table then presents three randomized enchantment options, and the player can choose one by spending experience points.

Q. What is the purpose of bookshelves in enchanting?

A. Bookshelves placed near the enchanting table increase the enchantment options and allow for higher-level enchantments to be applied to items. Up to 15 bookshelves can be placed around the enchanting table to unlock level 30 enchantments.
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The Twilight Forest Minecraft mod

The Twilight Forest Minecraft mod

Minecraft Wiki 11 mn 16 d
Mowzie’s Mobs

Mowzie’s Mobs

Minecraft Wiki 11 mn 17 d
What is Pixelmon in Minecraft?

What is Pixelmon in Minecraft?

Minecraft Wiki 11 mn 19 d
How to Craft an Oak Button in Minecraft

How to Craft an Oak Button in Minecraft

Minecraft Wiki 11 mn 19 d
How to Craft a Tripwire Hook in Minecraft?

How to Craft a Tripwire Hook in Minecraft?

Minecraft Wiki 11 mn 20 d
How to Craft a Lever in Minecraft?

How to Craft a Lever in Minecraft?

Minecraft Wiki 11 mn 21 d
How to craft a Redstone Repeater in Minecraft?

How to craft a Redstone Repeater in Minecraft?

Minecraft Wiki 11 mn 23 d
How to craft a Daylight Detector in Minecraft?

How to craft a Daylight Detector in Minecraft?

Minecraft Wiki 11 mn 24 d
How to Craft a Redstone Comparator in Minecraft

How to Craft a Redstone Comparator in Minecraft

Minecraft Wiki 11 mn 25 d
Can Dragon Fireball be used as a decorative item in Minecraft?

Can Dragon Fireball be used as a decorative item in Minecraft?

Minecraft Wiki 11 mn 26 d
How to Craft a Beacon in Minecraft

How to Craft a Beacon in Minecraft

Minecraft Wiki 11 mn 28 d
What are Elder Guardians and what do they do in Minecraft?

What are Elder Guardians and what do they do in Minecraft?

Minecraft Wiki 11 mn 3 d
Verdant Froglight in Minecraft

Verdant Froglight in Minecraft

Minecraft Wiki 11 mn 5 d
What are Dragon Fireballs in Minecraft?

What are Dragon Fireballs in Minecraft?

Minecraft Wiki 11 mn 5 d
What is Structure Void in Minecraft?

What is Structure Void in Minecraft?

Minecraft Wiki 11 mn 6 d
What are Structure blocks in Minecraft?

What are Structure blocks in Minecraft?

Minecraft Wiki 11 mn 6 d