The Traveling Merchant is a non-traditional Terraria NPC who sells a variety of rare and unique items. The Traveling Merchant spawns between 4:30 AM and 12:00 PM and leaves around 6:00 PM. The Traveling Merchant allows players a chance to get unique items that players can’t get any other way.
Unlike other NPCs, the Traveling Merchant does not require a house to spawn. Instead, the Traveling Merchant will randomly visit the player's town once at least two other NPCs (not counting the Old Man and the Skeleton Merchant) are already present. He has a 22.12% chance of spawning each day between 4:30 AM and 12:00 PM, but he will not appear during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness, or if the chat is open. Once he has spawned, he will follow one of the NPCs around until 6:00 PM, at which point he will leave once the NPC is off-screen.
The Traveling Merchant sells a randomized inventory each visit. In order of most to least likely, his inventory is: The Bereaved, The Strongman, The Firestarter, The Gentleman Scientist, Stopwatch, Lifeform Analyzer, DPS Meter, Pink Team Block, Pink Team Platform, Yellow Team Block, Yellow Team Platform, Green Team Block, Green Team Platform, Blue Team Block, Blue Team Platform, Red Team Block, Red Team Platform, White Team Block, White Team Platform, Dynasty Wood, Red Dynasty Shingles, Blue Dyasty Shingles, Fancy Dishes, Chalice, Zebra Skin, Leopard Skin, Tiger Skin, Pho, Pad Thai, Sake, Ultrabright Torch, Katana, Presserator, Portable Cement Mixer, Paint Sprayer, Extendo Grip, Brick Layer, The Bereaved, The Strongman, The Firestarter, The Gentleman Scientist, The Season, Snowfellas, Cursed Saint, Cold Snap, Acorns, The Truth Is Up There, Martia Lisa, Castle Marsberg, Not a Kid, nor a Squid, Code 2, Code 1, Pretty Pink Ribbon, Pretty Pink Dress, Pretty Pink Stockings, Fake Unicorn Horn, Heart Hairpin, Bamboo Leaf, Star Hairpin, Fedora, Panda Ears, Devil Horns, Demon Horns, Star Princess Crown, Star Princess Dress, Celestial Wand, Chef Hat, Chef Uniform, Chef Pants, Master Gamer’s Jacket, Master Gamer’s Pants, Gi, Mystic Robe, Magic Hat, Fez, Ammo Box, Revolver, Bedazzled Nectar, Exotic Chew Toy, Birdie Rattle, Anti-Portal Block, Companion Cube, Sitting Duck’s Fishing Pole, Hunter Cloak, Winter Cape, Red Cape, Mysterious Cape, Crimson Cloak, Diamond Ring, Celestial Magnet, Watergun, Pulse Bow, Yellow Counterweight, Gray Zapinator, Orange Zapinator, Arcane Rune Wall, Kimono, Sergeant United Shield, Gatligator, Black Counterweight, and Angel Halo.
Overall, the Traveling Merchant is a unique NPC who behaves in a slightly different way when compared to other NPCs. He serves the purpose of offering a variety of useful items to players looking to decorate their homes or obtained useful weapons.
A. Unlike other NPCs, the Traveling Merchant does not require a house to spawn. Instead, the Traveling Merchant will randomly visit the player's town once at least two other NPCs (not counting the Old Man and the Skeleton Merchant) are already present. He has a 22.12% chance of spawning each day between 4:30 AM and 12:00 PM, but he will not appear during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness, or if the chat is open.
A. The Traveling Merchant will randomly visit the player's town once at least two other NPCs (not counting the Old Man and the Skeleton Merchant) are already present. The Traveling Merchant will not appear during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness, or if the chat is open.
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