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Enies Lobby in One Piece


Enies Lobby, often referred to as the Judicial Island, was a fortress under government authority in Paradise. The “afternoon island” and the “never night island” are two names for the island where it is situated. It served as the headquarters of CP9 and one of the three main strongholds of the World Government.


Marineford and Impel Down are both accessible via the gate of Enies Lobby. As a result, a large number of government agents–roughly 10,000 men–from the World Government and the Marines were stationed there. A courthouse was also located on the island, making it easier to transport serious offenders via Enies Lobby and straight to Impel Down or the Marine Headquarters.


The invasion of Franky Family, the Galley-La Company, and the Straw Hat Pirates, followed by the Buster Call, completely destroyed and left the island in ruins. It is not sure whether the island was rebuilt during the time skip.


All About Enies Lobby


Name

Enies Lobby

Anime Debut

One Piece Episode 263 "The Judiciary Island! The Full Picture of Enies Lobby!"

Manga Debut

Chapter 358 “Revival”

Region

Paradise

Affiliates

World Government


History of Enies Lobby


After their arrival in Water 7, the Straw Hat Pirates go their separate ways to explore the island, and look for a shipwright to fix the Going Merry. While everyone else is exploring the town, Robin comes across the members of CP9, who intended to capture the Straw Hat Pirates and acquire a certain blueprint from Iceburg. Robin decided to sacrifice herself in exchange for the promise that the CP9 let go of the Straw Hat Pirates. The CP9 also sought out Franky, who they captured to extract the blueprint.


The Straw Hat Pirates decided to save Nico Robin from the World Government. Due to her knowledge of the Poneglyphs, ancient artifacts that hold details concerning the "Void Century," a time in history that the World Government has gone to great pains to eradicate from public consciousness, Robin had been sought after by the government for years. The Straw Hats decide to mount an all-out attack on Enies Lobby to free Robin and several other allies from the Galley-La Company and join them on their quest.



After reaching the main tower at Enies Lobby, and encountering several CP9 agents, the Straw Hat Pirates declared open war against the World Government by burning the World Government’s flag. The Straw Hats split up to combat them, with Rob Lucci, the head of CP9, facing off against Luffy. The conflict between Rob Lucci and Luffy persisted for numerous episodes.


Spandam, currently a CP0 agent, accidentally launched the Buster Call at Enies Lobby while holding Robin captive. While the battle was raging between the Straw Hats and CP9 agents, the ships from the nearby Marine headquarters started departing towards the Enies Lobby to eradicate the island, as is the nature of a Buster Call.


The Straw Hats discovered more of the World Government's actual nature and how they treated Nico Robin as the conflicts continued. Along the way, they ran into many other formidable foes, including the mysterious Admiral Aokiji, who fought Luffy to a standstill.



Luffy ultimately defeated Rob Lucci in his fight, while the other Straw Hats triumphed over their respective foes. The Straw Hats, a band of shipwrights who had joined forces with them, freed Nico Robin and Franky with their comrades' aid.


Having their ship left at the shores of Water 7, the Straw Hats didn’t hope to escape the Enies Lobby after the battle concluded. However, the Going Merry mysteriously made its way towards the island to rescue its crew members, and called on them to jump towards the sea as it was sitting there, waiting for them to come back.


Enies Lobby was utterly destroyed following the Buster Call. But, with the help of Blueno's Devil Fruit abilities, the members of CP9 were able to survive.


Geography of Enies Lobby



Enies Lobby is known for having bizarre anomalies. On the island, there is never a period when it is dark; even during powerful storms like the Aqua Laguna, the sun is always beaming. There are a lot of whirlpools behind the island as well as a vast gate called the Gates of Justice that, when opened, stops the whirlpools because of the tides and only ever partially opens to let criminals through.


Architecture of Enies Lobby


The town's architecture is relatively uninteresting, with brown buildings that seem to be built of clay or another similar substance in the middle of the waterfall and the black emptiness. They all seem different, and some are taller than others.


The most recognizable architectural styles in Enies Lobby may be found in the CP9 headquarters. These are substantial structures made of white marble with what seems to be jade green squares on the edges and thin gold lines encircling them. Several facilities, including the courthouse, also have green roofs.


Locations at Enies Lobby


Bridge of Hesitation



The Bridge of Hesitation is a massive drawbridge with two sections. A conventional bridge connects the underground tunnel to the Gates of Justice in the first segment and a drawbridge across the gates in the second.


Before reaching the Gates of Justice, a criminal must cross the Bridge of Hesitation. It was given the nickname "The Bridge of Hesitation" because when a prisoner is taken here, they are so terrified of what would happen to them that they pause and try to flee, but the Marine guards stop them.


Once they pass this stage, there is no turning back for the criminal, and their end is guaranteed. They are subsequently transported by ship to either Impel Down or Marine headquarters. These locations offer no hope of escape, and the prisoner typically passes away there. The bridge was largely destroyed two years ago.


Courthouse



The three-headed giant Baskerville serves as the judge in the massive courthouse in Enies Lobby, located in the southeast corner of the island. Despite being three separate individuals, they enjoy dressing up together to show off their friendship with one another. Each of them goes by a different moniker; the one on the left, Bas, is known as Left Baskerville and thinks everyone is guilty by default and ought to be imprisoned.


The rumor that the courthouse was vacant and that anyone taken to Enies Lobby was automatically found guilty without a trial existed before the discovery of the crooked jury.



A drawbridge connecting the main island and the Tower of Justice is installed on the back of the courthouse. Two towers on either side of the courthouse house the bridge's controls.


Courtyard



It is situated just behind the main courthouse island gate. There are a lot of tall structures here where Marines and spies are stationed.


Day Station



In front of the main entrance lies the Sea Train station that serves Enies Lobby.


Gates of Justice



The Gates of Justice are giant gates that extend far into the sky. They act as a direct route to Impel Down and Marine Headquarters. After a criminal passes through them at the end of the Bridge of Hesitation, they are effectively trapped and have no chance of ever escaping. Before the Straw Hat Pirates attacked, the gates never fully opened.


Main Gate



The gate nearest to the Sea Train station is the Main Gate, and people can enter the main island gate using it.


Main Island Gate



The main island gate provides an entrance to the island's central area and is located just beyond the main gate. The region across the waterfall and into the island's center is accessible after passing the main gate.


Tower of Justice



Behind the courthouse and across the drawbridge is where the Tower of Justice, the CP9 headquarters, is. It is the tallest building in Enies Lobby. It comprises a massive tower with the words "Enies Lobby" prominently displayed. It is not known how many stories are there inside the structure. In English translations, it is referred to as the Tower of Law.


The Bridge of Hesitation connects the Tower of Justice's basement to an underground passageway that allows one to avoid the whirlpools. The entire passage is submerged.


Waterfall Ring



The massive waterfall that runs beneath the island of Enies Lobby, even if there is water there, leads to nothing but a vast, empty, black space. It may be the oddest feature of the island. A natural peculiarity, the waterfall doesn't appear to be present anywhere else. The island is floating above a hole in the ocean, but a solitary land bridge connects it to the water. The water's destination, how the island can keep its structural integrity, and how this hole in the ocean is made feasible were never addressed.


Staff at Enies Lobby


The Enies Lobby staff consists of various people and creatures working under the World Government. Few of the main staff at Enies Lobby are mentioned below.


CP9



CP9, or Cipher Pol Number 9, is a clandestine Cipher Pol group of individuals skilled in Rokushiki techniques. Members of CP9, in contrast to the eight official Cipher Police groups, are focused on assassinating targets that threaten the World Government rather than gathering intelligence.


Baskerville



Three-Headed Baskerville serves as the World Government's Chief Judge and is the head of the Enies Lobby. Though he appears to have three heads, Bas, And, and Kerville are three individuals who prefer to operate as a single body because they are such good friends.


Watchdog Unit of the Law



The top-notch security personnel at Enies Lobby who work for Baskerville are known as the Watchdog Unit of the Law, or simply "Law Watching Unit." A bunch of soldiers ride on dogs while wearing arm blades.


Just Eleven Jurymen



The Just Eleven Jurymen are Baskerville's most powerful and intimidating soldiers in Enies Lobby. These are eleven men, each with a big ball on a chain in their hands. They have the word "Guilty" tattooed on their left arm and wear masks.


Oimo and Kashi



The giants from Elbaf, Oimo and Kashii were former members of Dorry and Brogy's Giant Warrior Pirates. They were deceived into being the gate guards of Enies Lobby fifty years ago after being taken by the Marines. Oimo and Kashii rebelled against the World Government. They joined forces with the Galley-La Corporation, the Franky Family, and the Straw Hat Pirates.


Trivia


As seen in One Piece Film: Red, the island is restored.


FAQs


Q. In what episode of One Piece does Enies Lobby start?

A. The Enies Lobby arc starts in the One Piece Episode 264, titled, "Operation Disembarkation Commences! The Straw Hat Crew Rushes In!".


Q. Is the Enies Lobby arc good?

A. Yes, the Enies Lobby arc is one of the most significant arcs in the One Piece series. It reveals the true nature of the World Government’s inventions, and overall, this arc marks a major change in the Straw Hat Pirates’ journey.


Q. Is Enies Lobby after Water 7?

A. The Post-Enies Lobby Arc, also known as the Second Water 7 Arc and Return to Water 7 Arc, is the fourth and final story arc of the Water 7 Saga and the seventeenth story arc of the manga and anime One Piece.





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